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There are multiple towns, small and large, spread throughout the wilderness.
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It also has day and night, which affects light-hating monsters and the player's need for light. There are five basic types of wilderness open plains, dense forests, rocky mountains, harsh deserts and pathless swamps.
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On the other hand, it looks different (no rooms) there are sometimes choices as to how to advance (north or west, maybe, rather than just down) and tactics become quite different. On the similar side, it is randomly generated in rectangular pieces the "level" still only goes up or down by one in going from one piece to the next there is a structured way of advancing through the wilderness. Different races also have significantly different starting conditions.
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Dwarves as a whole tend to have better Intelligence than Wisdom the reverse is true for (most) Elves and Hobbits. Half-Orcs, Half-Trolls, Half-elves and Shadow Fairies have gone there are new varieties of Elves, Dwarves and Men.